I pulled some comments off the internet in support of some of my views of Heroscape Age of Annihilation:
Powers and Abilities
Based on community reviews and early analysis of the Heroscape: Age of Annihilation Master Set, several abilities and unit designs have been criticized as underwhelming, poorly designed, or "dumb" due to power imbalances or lack of synergy.
Design and Thematic "Dumb" Choices
- Poorly Integrated Bonding: The Vorid faction has poor synergy, where special bonding with the Frostclaw Paladins doesn't extend to the Glide Strikers, making them feel clunky in play.
- "Steampunk Animal" Aesthetic: Many players felt the steampunk animal theme, especially for the Vorids, was a jarring and "dumb" aesthetic shift for the Heroscape universe.
- Limited Synergy with Classic Sets: A major complaint is that many new units lack real synergy with classic (pre-2010) sets, acting more like a separate, unbalanced game rather than an expansion.
- Overpowered Squads/Underpowered Heroes: Some units, like the Knaves of the Silver Scimitar, are often seen as too strong for their point cost compared to other, more expensive hero options, leading to imbalance in competitive drafting.
- Unit/Sculpt Mismatch: Some units have a lack of cohesion between their visual model and their abilities.
Scale Creep
Also, the new figures are physically larger, with many standing "head and shoulders" over classic figures, making them appear scaled up.

No comments:
Post a Comment